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But it also offers players an option to go in guns blazing. It has a very similar focus on sneaking around attached to cover, scouting out areas with a drone using lethal and non-lethal gadgets, and infiltrating unnoticed. Open world aside, Splinter Cell: Blacklist may be the closest game to Watch Dogs 2. Watch Dogs 2’s stealth generally amounts to hiding and waiting for enemies to forget about you, droning the whole mission and walking away unnoticed, sliding along a few points of cover at the right time, or maybe (as I did to escape way too easily in the final mission) make a couple enemy cellphones ring so you can walk right under their noses - because SWAT carry around cellphones that they let distract them. It may not feature an open world, but that appears to have allowed the game developers to focus on good level design, among other things.
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Splinter Cell has better stealth dynamics, allowing things like simply using the dark to hide and hanging out of windows or from ledges. Once again, Splinter Cell’s hero is better at traversing the world than Watch Dogs 2’s Marcus. Splinter Cell features another technology-proficient hero that sneaks around, hides behind cover, climbs around, and even uses drones to scout and interact with the level. What a coincidence: another Ubisoft character that has special vision abilities (these ones at least explained by technology). Splinter Cell: Blacklist Splinter Cell‘s hero can do more diverse moves in the game world than Watch Dogs 2‘s | Ubisoft

Compare that to the refined combat of Assassin’s Creed, which involves mastering various combat techniques and understanding the weaknesses of different enemies. In Watch Dogs 2, Marcus is equipped with a pool cue attached to a bungee cord, and a couple whacks with it or the press of a single button is enough to dispatch the least and most heavily armored enemies alike. The melee combat also shies in comparison to Assassin’s Creed’s.
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Instead you find yourself mostly just driving around, running direct routes, and occasionally jumping up a series of boxes to get somewhere. The game world also isn’t really built for interesting parkour travel. It’s this push for flair that hinders the parkour system. He might be running from enemies but still decide that he’ll just saunter up to a ledge and pull a gainer, rather than just jumping down and fleeing.
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For one, he performs a lot of free running stunts, which sometimes feel like they’re executed randomly. Marcus in Watch Dogs 2 feels incredibly clunky by comparison. Watch Dogs 2 | Ubisoftīut Assassin’s Creed heroes have been way, way, way better at parkour. They truly felt like they could go anywhere and transition from ground to sky easily.
Heck, the characters even have similarly inhuman eyes - just compare Assassin’s Creed’s eagle vision to Watch Dogs 2’s NetHack vision. Aiden ran around an open world with his coat billowing behind him as he parkoured to chase or flee from enemies, much like Ezio or Altair. In order to see how it falls short, we’ll look at some of the other games that it plays like.Īssassin’s Creed The new Watch Dogs is similar to Assassin’s Creed in many ways | Ubisoftįrom the first Watch Dogs, the similarities to the Assassin’s Creed series were clear. To that end, Watch Dogs 2 plays like a hodgepodge of other Ubisoft games that it can’t live up to. The sad fact is that Watch Dogs 2 has a lot of ideas that show their face in many other games, especially from Ubisoft - except those other games almost universally execute these ideas better.

Watch Dogs 2 does have some redeeming qualities, fun moments, and points that help it escape the shadow of the first Watch Dogs, but these don’t save it. Sadly, that just made the new game stand out on its own as a new, rather than continued, letdown - though it might not be the biggest letdown ever. Ubisoft tried to give us all some time to forget how disappointing the original Watch Dogs was by waiting two and a half years to release Watch Dogs 2.
